And now this dev cycle comes to a close, delivering a solid chunk of what Megacorp didn't, and that's in a free update. Lithoids and Necroids still feel like cool weird gimmicks, but not something to be excited to buy. Ancient Relics still feel like two extra systems tacked on for the sake of it. While white would've still looked good, it might have lost the imposing and powerful look with muddied colors I don't get the logic behind recent DLCs. Looking at the flag in the corner of the GDF fleet display it seems to use the same colours as the ships, therefore we may be able to recolour these ships white ourselves by changing flag colour It makes sense for the GDF fleet to lose the ornamentation and style of individual empires in favor of a universal powerful, bulky and imposing armada, even if that isn't quite as exciting. If you compared the black monstrosity in this weeks post to the the GDF dev diary they seem to be the same shipset. This dev diary manages to make me less hyped lol So we iterated the curated art direction into a dark aesthetic Now I will regret forever that the Nemesis ships won't look like the original concept art. There's a chance that white takes too much color from the light and makes it look quite weird in some occasions.
The way the light works in Stellaris could make it so that white looks quite muddy. We made it more forgiving no matter what empire color the players chose, the ships will most likely look appealing in every instance There were concerns towards the mid-point of the vis-dev. So we iterated the curated art direction into a dark aesthetic.
There were concerns towards the mid-point of the vis-dev.